Town: Qi̊shàbíhbù Se

Qi̊shàbíhbù Se

Qi̊shàbíhbù Se
Example Tauric architecture.
StateTetbur Commune
ProvenceFtiyāobāt Region
RegionKuz Sæm Steppe
Founded1297
Community LeaderElder Ga̋ńnḱ Vúō̄s 'Zena Marissa' Cúoīs Mp̪fē Méoī Belíh Waiē̼o
Area4 km2 (1 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation4782 m (15688 ft)
Average Yearly Precipitation279 cm/y (109 in/y)
Population1179
Population Density294 people per km2 (1179 people per mi2)
Town AuraConjuration
Naming
Native nameQi̊shàbíhbù Se
Pronunciation/qi̘ʃ/ /əˈbɪ̞bʊ/
Direct Translation[kit] [confident]
Translation[Not Yet Translated]

Qi̊shàbíhbù Se (/qi̘ʃ/ /əˈbɪ̞bʊ/ [kit] [confident]) is a temperate Town located in the Ftiyāobāt Region of the Tetbur Commune.

The name Qi̊shàbíhbù Se is derived from the Tauric language, as Qi̊shàbíhbù Se was founded by Ga̋ńnḱ Vúō̄s 'Zena Marissa' Cúoīs Mp̪fē Méoī Belíh, who was culturaly Tauric.

Climate

Qi̊shàbíhbù Se has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Qi̊shàbíhbù Se receives an average of 279 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Qi̊shàbíhbù Se covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4782 m (15688 ft) above sea level.

Overview

Qi̊shàbíhbù Se was founded durring the late 14th century in spring of the year 1297, by Ga̋ńnḱ Vúō̄s 'Zena Marissa' Cúoīs Mp̪fē Méoī Belíh. The establishment of Qi̊shàbíhbù Se was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Ga̋ńnḱ Vúō̄s 'Zena Marissa' Cúoīs Mp̪fē Méoī Belíh struck deals with nearby nations and communities to establish Qi̊shàbíhbù Se as a prison colony.

Qi̊shàbíhbù Se was built using the conventions of Tauric durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Qi̊shàbíhbù Se is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Qi̊shàbíhbù Se is is constructed arround a series of premissive split-log ties mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. The minimaly adiquite have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Qi̊shàbíhbù Se is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Qi̊shàbíhbù Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̊shàbíhbù Se.

Qi̊shàbíhbù Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̊shàbíhbù Se has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̊shàbíhbù Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̊shàbíhbù Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̊shàbíhbù Se's public wards, blessings, and other arcane systems.

Qi̊shàbíhbù Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Qi̊shàbíhbù Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Qi̊shàbíhbù Se's mayor's house was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Qi̊shàbíhbù Se there are unidentifiable people in the fog, but it seems to be okay.

The Urdefhan near Qi̊shàbíhbù Se are known to be almost tame, such that they can be put to domestic use.

Qi̊shàbíhbù Se's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Abjuration energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4727 m2
    • Cattle and Similar Creatures: 294
    • Poultry: 3537
    • Swine: 235
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 117

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 8
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

360 of Qi̊shàbíhbù Se's population work within a Foundational Occupation.

796 of Qi̊shàbíhbù Se's population do not work in a formal occupation, but do contribute to the local economy. 23 (2%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Qi̊shàbíhbù Se since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Qi̊shàbíhbù Se is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of killed a tyrannical who had controlled Qi̊shàbíhbù Se for years. Qi̊shàbíhbù Se created a local delicacy in 's honor which is served at festivals.

History